CONTROL and Mechwarrior 5 will officially support DLSS 2.0, comparison screenshots released

CONTROL and Mechwarrior 5 will officially support DLSS 2.0, comparison screenshots released

In their embargoed briefing, Nvidia took press and influencers through the updates to Mechwarrior 5 and Control, which would arrive with the next Game Ready driver.

The original DLSS launched in 2018 with the GeForce RTX 20 series but this version is predictably better thanks to the fact that it works via "non game-specific content".

Powered by RTX Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating attractive, sharp images for games. It also more efficiently uses Tensor cores to execute twice the performance of the original. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.

The technology was originally showcased at CES 2020 earlier in the year, and is now available in Wolfenstein Youngblood, Deliver Us The Moon, Control, and Mechwarrior 5. That momentum continues with Microsoft's announcement last week of DirectX 12 Ultimate, as well as NVIDIA RTX Global Illumination SDK, new tool support for the Vulkan graphics API and new Photoshop texture tool plugins. This means faster game integrations and more DLSS games will emerge.

One of the major differences for DLSS 2.0 is that it is no longer limited to per-game training, with the original implementation of DLSS Nvidia has to do extensive work with each game in order for the developer to make use of DLSS.

"DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels".

DLSS 2.0 runs on Nvidia's RTX GPUs for personal computers and uses a new AI model and Machine Learning to upscale the games to a higher resolution. Needless to say, DLSS is now a hit or miss feature and game developers remain quite reluctant towards implementing this feature since it has daunting requirements involving the creation of separate neural network models for each game at all supported resolutions. Not only does that improve frame rates, but it eliminates the need for those aggravating resolution restrictions so common in DLSS 1.0 games.

For those game supported, DLSS 2.0 offers three image quality modes. The feature seeks balance, increasing graphics performance and FPS during matches, while also improving the sharpness of images. The generalized algorithm will work across games and will allow more developers to use this technology in their games. These points appeared to have been sorted with DLSS 2.Zero although, so fingers crossed, issues are getting so much simpler for DLSS transferring ahead.

When DLSS 2.0 is enabled in a game, the game engine generates two inputs to send to the AI network.

Here's a look at how it runs in MechWarrior 5: Mercenaries. The new form of the technology that was showcased in Deliver Us the Moon and Wolfenstein Youngblood back at that huge tech show is now available for developers to shove into any new game.

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