Red Dead Redemption 2's Broken Online Economy Is Getting Fixed

10 Things Red Dead Online Doesn't Tell You

The beta for the online portion of "Red Dead Redemption 2" went live in waves recently, beginning with those who purchased the Ultimate version. We are now still working on game stability and economy balancing for an update that we hope to release later this week.

Red Dead Redemption 2's multiplayer mode, Red Dead Online, launched in late November as a beta-and Rockstar had said from the start that players should expect bugs and other oddities.

Gold Bars are present in both, but in Red Dead Online, they aren't simply things to search for and collect. However, the game makes it very hard to acquire much of it. Missions only award a paltry few dollars, and killing people in order to loot their bodies is even less lucrative. Aside from the world feeling somewhat barren, the multiplayer mode suffers from a freaky in-game economy where gold watches are worth less than a can of baked beans. The devs will also be constantly updating players on the progress of the beta while making more tweaks in the future.

Ford117 notes (via Eurogamer) that this isn't quite accurate; the Mauser costs $1000 in Red Dead Online - around $750 more than the price of the gun in the campaign - when it would have actually set you back $35 in 1899. You'll need multiple gold bars for something as simple as Horse Insurance.

Another redditor, Sinful_One, reached out to Rockstar to question the rate at which they were earning currency, and the reply didn't do much to quell the ire of the community. Rockstar has previously stated it will introduce the ability to buy bars with real money at a later date.

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