PlayerUnknown's Battlegrounds will exit Early Access in Q4 2017

PlayerUnknown's Battlegrounds Delayed To Late 2017

PlayerUnknown's Battlegrounds is going to be launching with its full, complete version later than developer Bluehole previously planned.

PlayerUnknown's Battlegrounds took the world by storm with its free-for-all gameplay where you have to find weapons and gear to be the last man or woman standing in the multiplayer battle royale.

Speaking with RPS, Brendan "PlayerUnknown" Greene outlined his meteoric rise from photographer and web designer to creator of one of 2017's biggest games.

The full release of Playerunknown's Battlegrounds, the survival shooter that has sold more than four million copies while in Steam's Early Access program, is being delayed until the fourth quarter of 2017. "I've come to realize that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met".

It is not dissimilar to releasing tons of DLC and expansions to a game up to a year or more than a year after release that people want to experience in their first go around. People say, 'oh, DayZ will never be finished, ' and of course it will. People tell us we're not going to be out of early access in six months; challenge accepted.

In the meantime, players now playing the Early Access version of Battlegrounds will continue to receive weekly and monthly updates until the games full launch. In it, Greene guaranteed that the game would be out of Early Access in "six or seven months". The developers would rather focus on improving the game with regular updates than estimate an exact release date for the game.

Bold words, especially with the game's links with the still to be released DayZ. Early Access has hosted games that have been in development for years, only for the hype to die down and fans get disappointed. "It's a matter of honour, you know?" You look at Daybreak and Bohemia, they're working on their own engines, and that's just infinitely harder.

"Game development is hard", he said.

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